You aren't done playing Skyrim yet, the official Mod tools are on their way

Subject: General Tech | February 1, 2012 - 03:15 PM |
Tagged: skyrim, gaming, creation kit, bethesda

Attention all modders and Elder Scrolls fans, the official Bethesda Creation Kit for Skyrim is coming down from the mountain to give a shout out to the community.  It will be a free download via Steam under Tools and will not only give you the tools to mod the game but it can also replace the Nexus Mod Manager for updating and enabling or disabling mods.  From the description of the Creation Kit those familiar with previous versions from Elder Scrolls games and Fallout 3 will be familiar with the interface. If you want to see a video of this tool in action head to Rock, Paper, SHOTGUN and feast your eyes on the newest drain on your free time.

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"Bethesda is soon to release the Creation Kit for Skyrim, that’ll allow official modding to begin, along with some really powerful-looking tools. It will also plug directly into the Steam Workshop, which will make adding user-created mods to your game over 39024% easier. You can see a video giving an overview of those features below."

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Gaming

 

Giving Skyrim fans a tease

Subject: General Tech | October 19, 2011 - 01:02 PM |
Tagged: gaming, bethesda, elder scrolls, skyrim

For those anxiously awaiting the arrival of the next instalment of the Elder Scrolls, Rock, Paper, SHOTGUN has something you might want to see.  Not one, not two, but three whole previews of the game as one of their lucky reviewers plays through a few hours of the game.  This latest instalment features our hapless previewer sneaking around in a cave full of bandits in the hopes of determining if that object he saw in the corner of the cave was indeed an anvil.  Did he succeed?  Read on to find out.

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"Last week, I played three hours of The Elder Scrolls V: Skyrim, at my leisure and free to go and do whatever I could. I’m telling a series of anecdotes based on what I saw and did; here’s the first, here is the second and below is the cowardly third."

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Gaming

 

Notch uses the Quake scroll. The Earth moves.

Subject: General Tech, Editorial | August 18, 2011 - 02:55 AM |
Tagged: Mojang, bethesda

So the next game for the Minecraft creators is called Scrolls or at least it was before Bethesda threatened to sue Mojang because the name is too close to their franchise’s name, “The Elder Scrolls”. While I would personally find a lawsuit from Blizzard more justified for the name Minecraft than Bethesda’s claim: even that would seem somewhat ludicrous. After some attempt at coming to some middle-ground on behalf of Notch, they finally laid down the gauntlet and requested to settle this intellectual property dispute in Zenimax’s court; Notch challenged Bethesda to a 3-on-3 deathmatch in their own Quake 3.

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Fight to the deathmatch… what a good iDea

(characters from Bethesda and Mojang)

While ultimately intellectual property should not be such a hard-fought battle since its purpose is to foster creativity rather than stifle it, this certainly does have good publicity potential. I hope that regardless of this glove-slap’s outcome that Bethesda comes to its senses and realizes that they cannot own that breadth of the trademark and lets Mojang innovate in their indie corner. Failing that, BFG.

Source: Notch's Blog

Carmack Speaks

Last week we were in Dallas, Texas covering Quakecon 2011 as well as hosting our very own PC Perspective Hardware Workshop.  While we had over 1100 attendees at the event and had a blast judging the case mod contest, one of the highlights of the event is always getting to sit down with John Carmack and pick his brain about topics of interest.  We got about 30 minutes of John's time over the weekend and pestered him with questions about the GPU hardware race, how Intel's intergrated graphics (and AMD Fusion) fit in the future of PCs, the continuing debate about ray tracing, rasterization, voxels and infinite detail engines, key technologies for PC gamers like multi-display engines and a lot more!

One of our most read articles of all time was our previous interview with Carmack that focused a lot more on the ray tracing and rasterization debate.  If you never read that, much of it is still very relevant today and is worth reading over. 

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This year though John has come full circle on several things including ray tracing, GPGPU workloads and even the advantages that console hardware has over PC gaming hardware.

Continue reading to see the full video interview and our highlights from it!!